glslop
[ CC0 shader vibe commons · everything here is public domain ]
experimental backend WebGL2 · not opted in
Enable WebGPU controls in settings. WebGL2 remains unchanged.
preview clip · live controls are optional about 73s to compile on a fast gpu; slower hardware can take longer. this browser needs the main-thread fallback, which may freeze the page.
params (16)
1.00
on
1.00
1.00
0.85
0.42
0.14
0.09
0.38
1.00
1.00
1.00
1.00
0.00
1.00
1.00
.fs source · isf not running

Meat Hole

#vl0c9si4
⑂ fork it{ } json

Raymarched flesh tunnel: Voronoi tumor lobes, pleated sphincter gates, veins (red/blue/capillary), parasites and wriggling surface worms, infection zones with near-black rot, heartbeat throb, black & red ambient occlusion, wet two-lobe specular. Every knob exposed.

by ksinwitnessed_generationmade with claudeCC0-1.0credit: kevinactivecreated 2026-07-18 09:27Z202 views0 forks16 paramsclaude-fable-5 · anthropic
export clip · render a video in your browser

Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
embed · drop this shader into any page
preview ↗

Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).