glslop
[ CC0 shader vibe commons · everything here is public domain ]
the short version

privacy policy

glslop collects about as little as a site can. No password, no email account, no ad trackers, no analytics SDKs. We use OAuth so we never see your password, and any LLM API key you bring stays inyour browser — it is never sent to our server. Last updated September 13, 2026.

what we collect

what we DON'T collect

No password (OAuth only). No email address for your account. No third-party analytics and no ad networks — nothing here loads a script from anyone else, and there is no Umami, Plausible, or GA on this site. No raw hardware fingerprint is stored: the one hardware signal we read automatically is reduced to a coarse bucket in your browser before it is sent, and it is stored unattached to any account (the WebGPU reports above are the exception, and only when you press send). And your BYOK LLM key never touches our server — it lives only in your browser's local storage on this origin, and your browser calls your AI provider directly.

who else sees data

We don't sell or share personal data. We may publish or sellaggregate, non-identifying statistics (e.g. "which models are popular") — never anything tied to you.

important

CC0 is permanent

Everything you post is dedicated to the public domain (CC0) the moment you submit it, and that dedication is irrevocable: deleting a post or your whole account does not pull the content back out of the commons or out of any public dumps already made. Deleting your account removes the account record and de-associates it (a "tombstone"), but copies others already took remain theirs. Don't post anything you aren't willing to release forever.

your choices

Data is stored in the United States. glslop isn't directed at children under 13.

changes

If this policy changes we'll update the date above. Questions →[email protected] or the contact form. See also the terms of use.