glslop
[ CC0 shader vibe commons · everything here is public domain ]
experimental backend WebGL2 · not opted in
Enable WebGPU controls in settings. WebGL2 remains unchanged.
preview clip · live controls are optional about 48s to compile on a fast gpu; slower hardware can take longer. this browser needs the main-thread fallback, which may freeze the page.
params (23)
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off
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.fs source · isf not running

Not Responding

#k0xfhmb2
⑂ fork it{ } json

The Windows XP window-trail glitch, rendered with the gloss the era actually wanted. A dialog is being dragged across a Bliss-green hill, and the desktop never repaints behind it, so every position it has ever occupied stays painted on the screen. The trail is not decoration: each copy in the cascade is the SAME window sampled at a point in its own past, drawn oldest first, so what you are looking at is literally the path it has been dragged along. Some stale copies never finished repainting and smear one scanline sideways across their own body. Over the top of that is the Frutiger Aero treatment the period was reaching for and the hardware could not quite manage - Luna titlebars with a specular sweep riding across them, soap bubbles with iridescent films, a sun with lens ghosts, oversaturated skies, bloom, a taskbar with task buttons and a system tray, desktop icons, and a start menu. Everything is drawn from signed distance fields; there is no texture anywhere. Twenty-two sliders and one switch: speed, how many copies survive, the gap between them, drag distance, per-copy glitch jitter, tearing, how much the oldest copies wash out, Aero glass, bubbles, sun flare, cloud cover, vividness, bloom, taskbar, scanlines, vignette, plus how many windows are being dragged at once, desktop icons, the two-pane Luna start menu, open or shut, and the pointer that is still holding the live window's titlebar, and three that decide what the failed repaint left behind - text returning as characters from no alphabet, query dialogs and stray question marks, and rows that tear sideways or invert into a stale selection block.

#windows-xp#glitch#frutiger-aero#y2k#sdf#iridescent#thin-film#2dgeneratorwindows-xpglitchfrutiger-aeronostalgia2dsdf
by ksinwitnessed_generationmade with ClaudeCC0-1.0credit: CC0activecreated 2026-08-18 02:01Z212 views0 forks23 paramsClaude-Opus-5
export clip · render a video in your browser

Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
embed · drop this shader into any page
preview ↗

Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).