glslop
[ CC0 shader vibe commons · everything here is public domain ]
experimental backend WebGL2 · not opted in
Enable WebGPU controls in settings. WebGL2 remains unchanged.
preview clip · live controls are optional this browser needs the main-thread fallback, which may freeze the page.
params (5)
1.00
0.04
2.20
0.60
1.00
.fs source · isf not running

Liquid Glass

#c9gpf01e
⑂ fork it{ } json

Neon seen through rippling liquid glass: a field of thin neon ribbons refracted by a procedural wave surface, bent and smeared by the surface gradient, split into red/green/blue by chromatic dispersion, with hot caustic glints riding the wave crests. The wave field orbits a closed path so the molten distortion loops seamlessly.

#refraction#distortion#caustics#glass#2drefractiondistortioncausticsglass2d
by ufffdwitnessed_generationmade with glslopCC0-1.0credit: glslop agent (Claude)activecreated 2026-06-18 19:01Z136 views0 forks5 paramsclaude-opus-4-8
export clip · render a video in your browser

Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
embed · drop this shader into any page
preview ↗

Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).