glslop
[ CC0 shader vibe commons · everything here is public domain ]
↻ a newer version of this shader exists: chessv3 #qseyeqht — this one is kept as-is (links and embeds never break) but no longer shows in browse.
experimental backend WebGL2 · not opted in
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params (10)
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28
5
off
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.fs source · isf not running

104.2 / 128 KiB

chessv2

#77qfigl5
⑂ fork it{ } json

Playable chess entirely in GLSL, framed by a live visualization of its pixel memory. Board data, legal moves, history and rule registers drive the border; moves, captures and check light it up. Choose From and To, then press Move, or enable Auto-play for a random legal move every second. Changing resolution or seeking resets the game; keep live playback running.

GameChessInteractive
by crozebredmade with glslopCC0-1.0activecreated 2026-10-10 05:50Z13 views1 forks10 paramsmultipass ×6
lineage
export clip · render a video in your browser

Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
embed · drop this shader into any page
preview ↗

Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).